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Install Godot MCP Studio

Install the free Lite or full desktop app and the Godot editor addon.

Requirements

  • Godot 4.x (standard or .NET build).
  • Windows 10 or 11, or macOS. The macOS app is verified and available

as an early build while Developer ID signing and notarization are in progress.

  • An MCP-capable AI client (Claude Code, Cursor, Cline, and similar).

Install the desktop app

Grab an installer from the download page:

  • Lite edition is free: no account, no license, no sign-up. Download it and

run the installer.

  • The full edition is tied to your account: sign in with an active license

to download it.

The current early builds are not yet code-signed, so download only from this

site. Windows may show Unknown publisher or a SmartScreen warning, and macOS

may show a Gatekeeper warning while Developer ID signing and notarization are

in progress. See the

troubleshooting guide for

details.

The app updates itself. See Updates.

Activate your license (full edition only)

Lite needs no activation. For the full edition, open the app, create a device

code from your dashboard, and paste it into the app. The code

expires after 15 minutes and is consumed when activation succeeds. The app then

binds the license to this device and works offline afterwards, with a grace

window if you lose connection. Details in

Licensing & activation.

Install the editor addon

With a project selected, click Install addon. Each edition installs its own

plugin, so they never collide:

addons/godot_mcp_studio/        (full edition)
addons/godot_mcp_studio_lite/   (Lite)

Then enable it in Godot: **Project → Project Settings → Plugins → enable

"Godot MCP Studio" (or "Godot MCP Studio Lite"**). A small dock appears;

leave the editor open while your AI works so live tools stay connected.

Update or remove the addon

Re-running Install addon after an app update refreshes the plugin files. To

remove it, disable the plugin in Godot and delete its folder from addons/.