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Installation

Install the desktop app and the Godot editor addon.

Requirements

  • Godot 4.x (standard or .NET build).
  • Windows 10 or 11, or macOS on Apple Silicon or Intel.
  • An MCP-capable AI client (Claude Code, Cursor, Cline, and similar).

Install the desktop app

Download the build for your OS from the download page. Downloads are

tied to your account, so sign in and activate your license first.

  • Windows: the current early build is not yet code-signed. Download

it only from this site. Windows may show Unknown publisher or a

SmartScreen warning; see the troubleshooting guide

before continuing.

  • macOS: open the .dmg and drag the app to Applications before launching

it. Apple Developer ID signing and notarization are still in progress, so

Gatekeeper may block this early build. Follow the

macOS troubleshooting steps

and download only from this site.

The app updates itself. See Updates.

Activate your license

Open the app, generate a one-time activation code from your

account, and paste it into the app. The code expires after 15

minutes and is consumed when activation succeeds. The app then binds the

license to this device and works offline afterwards, with a grace window if you

lose connection. Details in

Licensing & activation.

Install the editor addon

With a project selected, click Install addon. This writes the plugin into:

addons/godot_mcp_studio/

Then enable it in Godot: **Project → Project Settings → Plugins → Godot MCP

Studio → Enable**. A small dock appears; leave the editor open while your AI

works so live tools stay connected.

Update or remove the addon

Re-running Install addon after an app update refreshes the plugin files. To

remove it, disable the plugin in Godot and delete the

addons/godot_mcp_studio/ folder.