Installation
Install the desktop app and the Godot editor addon.
Requirements
- Godot 4.x (standard or .NET build).
- Windows 10 or 11, or macOS on Apple Silicon or Intel.
- An MCP-capable AI client (Claude Code, Cursor, Cline, and similar).
Install the desktop app
Download the build for your OS from the download page. Downloads are
tied to your account, so sign in and activate your license first.
- Windows: the current early build is not yet code-signed. Download
it only from this site. Windows may show Unknown publisher or a
SmartScreen warning; see the troubleshooting guide
before continuing.
- macOS: open the
.dmgand drag the app to Applications before launching
it. Apple Developer ID signing and notarization are still in progress, so
Gatekeeper may block this early build. Follow the
and download only from this site.
The app updates itself. See Updates.
Activate your license
Open the app, generate a one-time activation code from your
account, and paste it into the app. The code expires after 15
minutes and is consumed when activation succeeds. The app then binds the
license to this device and works offline afterwards, with a grace window if you
lose connection. Details in
Install the editor addon
With a project selected, click Install addon. This writes the plugin into:
addons/godot_mcp_studio/Then enable it in Godot: **Project → Project Settings → Plugins → Godot MCP
Studio → Enable**. A small dock appears; leave the editor open while your AI
works so live tools stay connected.
Update or remove the addon
Re-running Install addon after an app update refreshes the plugin files. To
remove it, disable the plugin in Godot and delete the
addons/godot_mcp_studio/ folder.