Install Godot MCP Studio
Install the free Lite or full desktop app and the Godot editor addon.
Requirements
- Godot 4.x (standard or .NET build).
- Windows 10 or 11, or macOS. The Windows installer is code signed. The macOS app is verified; Developer ID signing and notarization are in progress.
- An MCP-capable AI client (Claude Code, Cursor, Cline, and similar).
Install the desktop app
Grab an installer from the download page:
- Lite edition is free: no account, no license, no sign-up. Download it and run the installer.
- The full edition is tied to your account: sign in with an active license to download it.
Windows installers are code-signed. The certificate is new, so Windows SmartScreen may still show a prompt a few times until it earns reputation. macOS may show a Gatekeeper warning while Developer ID signing and notarization are in progress. Download only from this site, and see the troubleshooting guide for what each warning means.
The app updates itself. See Updates.
Activate your license (full edition only)
Lite needs no activation. For the full edition, open the app, create a device code from your dashboard, and paste it into the app. The code expires after 15 minutes and is consumed when activation succeeds. The app then binds the license to this device and works offline afterwards, with a grace window if you lose connection. Details in Licensing & activation.
Install the editor addon
With a project selected, click Install addon. Each edition installs its own plugin, so they never collide:
addons/godot_mcp_studio/ (full edition)
addons/godot_mcp_studio_lite/ (Lite)Then enable it in Godot: Project → Project Settings → Plugins → enable "Godot MCP Studio" (or "Godot MCP Studio Lite"). A small dock appears; leave the editor open while your AI works so live tools stay connected.
Update or remove the addon
Re-running Install addon after an app update refreshes the plugin files. To remove it, disable the plugin in Godot and delete its folder from addons/.