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Building in public

Roadmap

Where Godot MCP Studio is headed. Shipped work, what's in progress, and what's on deck, straight from our board.

Backlog1Planned2In progress5Shipped0

Backlog

Ideas we're considering.

1

Work on two projects at once

Run the editor bridge for more than one Godot project at a time, so your AI can build and test across two projects at once without switching between them.

Desktop app

Planned

Committed and coming up.

2

Theme editor depth

Author full UI themes in one pass: styleboxes, fonts, icons, and constants per control type, or import from a reference theme.

Tools

Deeper animation track editing

Insert, edit, and remove individual keyframes and tracks, tune easing, and wire animation blend trees beyond the current starter scaffolds.

Tools

In progress

Being built right now.

5

Application code signing

Windows Authenticode signing and Apple notarization so the installers stop triggering SmartScreen and Gatekeeper warnings. In progress while the certificates are provisioned.

Desktop app

Image generation / Image Edit Studio

Generate images and animations for game using Image Studio

Tools

Visual shader authoring

Build shaders as node graphs with common effects wired up, in addition to writing shader code directly.

Tools

TileSet editor

Define tiles, terrain sets, and physics, navigation, and occlusion layers on a TileSet so tilemap painting has terrains to work with.

Tools

Sprite sheet & frame editor

Slice sprite sheets into named animations, set per-animation frame rate and looping, and trim or reorder frames without leaving the conversation.

Tools

Shipped

Live and in your hands.

0

The first ships show up here.

Want something on here?

The roadmap is shaped by what people build. Tell us what would make Godot MCP Studio better for your games.