The template library In Pro
Your next game.
Already started.
Dialogue, inventories, smarter NPCs. Start with a working system and make it yours. Your agent can find a template as it builds, or use one you choose.
- Every file is verified against what we published before it is written.
- Existing files are protected by default. Overwrites follow your permission mode.
- Editor addons are labelled, because their code runs inside Godot once you enable them.
The library
7 published templates. Each one says what it does, what it writes, and which Godot versions it runs on.
- 1.0.0
Branching Dialogue
Project content
Dialogue authored as a graph of node and choice resources with flag conditions and effects, a runner node with start, advance and choose, typewriter-friendly signals, load time validation that names every bad id, and an optional dialogue box with a skippable typewriter and choice buttons.
- dialogue
- narrative
- branching
- resources
- ui
- npc
- Godot
- 4.4 and newer
- License
- MIT
- Files
- 7
- Size
- 17 KB
- 1.0.0
GOAP Planner
Project content
A goal oriented action planner whose actions and goals are inspector-editable resources, with a deterministic A* search under node, depth and wall clock caps, plan invalidation and action backoff, a reported plan result you can log, and load time validation that names the resource that is wrong.
- ai
- goap
- planning
- npc
- resources
- simulation
- Godot
- 4.4 and newer
- License
- MIT
- Files
- 16
- Size
- 35 KB
- 1.0.0
Health, Hitbox and Hurtbox
Project content
Component nodes for damage: a HealthComponent with an invulnerability window and clamped heal and damage that report the applied amount, HitboxArea and HurtboxArea for 2D and 3D with the right monitoring defaults, team filtering, and knockback and hit-stop exposed as signals.
- combat
- health
- damage
- hitbox
- components
- physics
- Godot
- 4.4 and newer
- License
- MIT
- Files
- 7
- Size
- 11 KB
- 1.0.0
Scene Pool
Project content
A prewarmed object pool node for frequently spawned scenes, with a spawn and despawn contract and a hard ceiling instead of unbounded growth.
- performance
- pooling
- spawning
- bullets
- Godot
- 4.4 and newer
- License
- MIT
- Files
- 1
- Size
- 2 KB
- 1.0.0
Slot Inventory
Project content
A fixed-slot inventory resource with stacking add, remove, move, split and merge that return leftover counts, item definitions and a registry as .tres, versioned Dictionary serialization that validates before it applies, and an optional drag and drop grid UI.
- inventory
- items
- stacking
- resources
- save
- ui
- Godot
- 4.4 and newer
- License
- MIT
- Files
- 9
- Size
- 20 KB
- 1.0.0
Utility AI Selector
Project content
Considerations, actions and a selector with the three hysteresis fixes that stop a utility NPC oscillating, plus the three response curves as tunable resources.
- ai
- utility ai
- npc
- curves
- resources
- simulation
- Godot
- 4.4 and newer
- License
- MIT
- Files
- 6
- Size
- 3 KB
- 1.0.0
Versioned Save Data
Project content
A schema-free versioned JSON save service with one-step migrations, pluggable validators, defensive loading and status returns, plus a separate ConfigFile settings store.
- save
- persistence
- migration
- settings
- autoload
- Godot
- 4.4 and newer
- License
- MIT
- Files
- 3
- Size
- 8 KB
Templates are a Pro feature
They come with the full edition, alongside the complete tool catalog. One purchase, your devices, no subscription.






