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The template library In Pro

Your next game.
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Dialogue, inventories, smarter NPCs. Start with a working system and make it yours. Your agent can find a template as it builds, or use one you choose.

From an idea to your project01 → 02 → 03
Your AI client
You

Let the village merchant offer different replies based on my choices.

Searching templates
Found a match

Branching Dialogue

Checked the files and project compatibility.

AI assistant

I found a good starting point. I’ll use Branching Dialogue and connect it to the existing scene.

Template installed. Now adapting it to your game…
  • Every file is verified against what we published before it is written.
  • Existing files are protected by default. Overwrites follow your permission mode.
  • Editor addons are labelled, because their code runs inside Godot once you enable them.

The library

7 published templates. Each one says what it does, what it writes, and which Godot versions it runs on.

  • Branching Dialogue

    Project content

    1.0.0

    Dialogue authored as a graph of node and choice resources with flag conditions and effects, a runner node with start, advance and choose, typewriter-friendly signals, load time validation that names every bad id, and an optional dialogue box with a skippable typewriter and choice buttons.

    • dialogue
    • narrative
    • branching
    • resources
    • ui
    • npc
    Godot
    4.4 and newer
    License
    MIT
    Files
    7
    Size
    17 KB
  • GOAP Planner

    Project content

    1.0.0

    A goal oriented action planner whose actions and goals are inspector-editable resources, with a deterministic A* search under node, depth and wall clock caps, plan invalidation and action backoff, a reported plan result you can log, and load time validation that names the resource that is wrong.

    • ai
    • goap
    • planning
    • npc
    • resources
    • simulation
    Godot
    4.4 and newer
    License
    MIT
    Files
    16
    Size
    35 KB
  • Health, Hitbox and Hurtbox

    Project content

    1.0.0

    Component nodes for damage: a HealthComponent with an invulnerability window and clamped heal and damage that report the applied amount, HitboxArea and HurtboxArea for 2D and 3D with the right monitoring defaults, team filtering, and knockback and hit-stop exposed as signals.

    • combat
    • health
    • damage
    • hitbox
    • components
    • physics
    Godot
    4.4 and newer
    License
    MIT
    Files
    7
    Size
    11 KB
  • Scene Pool

    Project content

    1.0.0

    A prewarmed object pool node for frequently spawned scenes, with a spawn and despawn contract and a hard ceiling instead of unbounded growth.

    • performance
    • pooling
    • spawning
    • bullets
    Godot
    4.4 and newer
    License
    MIT
    Files
    1
    Size
    2 KB
  • Slot Inventory

    Project content

    1.0.0

    A fixed-slot inventory resource with stacking add, remove, move, split and merge that return leftover counts, item definitions and a registry as .tres, versioned Dictionary serialization that validates before it applies, and an optional drag and drop grid UI.

    • inventory
    • items
    • stacking
    • resources
    • save
    • ui
    Godot
    4.4 and newer
    License
    MIT
    Files
    9
    Size
    20 KB
  • Utility AI Selector

    Project content

    1.0.0

    Considerations, actions and a selector with the three hysteresis fixes that stop a utility NPC oscillating, plus the three response curves as tunable resources.

    • ai
    • utility ai
    • npc
    • curves
    • resources
    • simulation
    Godot
    4.4 and newer
    License
    MIT
    Files
    6
    Size
    3 KB
  • Versioned Save Data

    Project content

    1.0.0

    A schema-free versioned JSON save service with one-step migrations, pluggable validators, defensive loading and status returns, plus a separate ConfigFile settings store.

    • save
    • persistence
    • migration
    • settings
    • autoload
    Godot
    4.4 and newer
    License
    MIT
    Files
    3
    Size
    8 KB

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