Gameplay tools and safer setup
LatestNewToolsImprovedJuly 13, 2026
Better raycast testing, clearer Godot errors, safer Windows setup, and new guides for controllers, combat, navigation, and animation. 268 tools.
Build and test gameplay
game_raycast_3dlets agents test hitscan weapons, bullet paths, and line of sight against the running game's physics world.game_call_methodhandles lists of values more reliably, including numeric arguments.list_toolsmakes all 268 tools searchable, so agents can find the right tool without guessing its name.
Better Godot results
- New character-controller guidance covers movement, jumping, mouse look, slopes, collisions, and repeatable play-tests.
- New combat guidance covers hitscan weapons, physical projectiles, damage, tracers, impacts, and blocked targets.
- New navigation guidance covers pathfinding, pursuit, patrols, and obstacle avoidance.
- New animation guidance covers state machines, blending, transitions, root motion, and gameplay-driven animation.
- Project instructions now point each AI client to the right guide for the task and keep advice appropriate for GDScript or C#.
Setup and debugging
- Prices and active discounts now refresh automatically, so an expired offer is not left on the site.
- Debugger results now include timestamps, source locations, and call stacks, with filters that make the useful errors easier to find.
- Script checks are more accurate and avoid false duplicate-class warnings.
- Windows setup protects existing AI-client configuration and creates a backup before making changes.
- The Windows installer now has Godot MCP Studio artwork, the correct app icon, and a Start Menu folder.
- Public pages now clearly label the current release as an early build while Windows and macOS signing is in progress.
- New scene-bridge and permission artwork makes the site easier to scan without distracting from the product.