Connect your AI client
Generate MCP config for Claude, Cursor, Cline and more.
Godot MCP Studio runs a local MCP server and generates the exact config each
client expects. You copy it once, and your AI can see and edit your Godot
project.
Generate the config
In the app, open AI client and pick your client. The app fills in the
command, arguments, and a per-project bridge token, then shows a copy-ready
snippet. It never puts your license or secrets in the config.
Claude Code
Claude Code reads MCP servers from its config. Paste the generated mcpServers
entry, then restart Claude Code. A typical entry looks like:
{
"mcpServers": {
"godot-mcp-studio": {
"command": "godot-mcp-server",
"args": ["--project", "/path/to/your/project"]
}
}
}The app writes the real path and connection details for you, so copy its version
rather than this example.
Cursor & Cline
Both read the same MCP server shape. Use the client picker so the app formats
the snippet for that client, paste it into the client's MCP settings, and
reload.
Let your AI know the rules
The app can drop an AGENTS.md (and CLAUDE.md) into your project describing
the available tools, your permission mode, and safe-editing conventions. This
noticeably improves how well the model uses the tools. Enable it from the app,
or write it any time from the project screen.
Verify it works
Open your Godot project with the addon enabled, then ask your AI to
"get the scene tree." If it returns your nodes, you're connected. If not, see