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Connect your AI client

Generate MCP config for Claude, Cursor, Cline and more.

Godot MCP Studio runs a local MCP server and generates the exact config each

client expects. You copy it once, and your AI can see and edit your Godot

project.

Generate the config

In the app, open AI client and pick your client. The app fills in the

command, arguments, and a per-project bridge token, then shows a copy-ready

snippet. It never puts your license or secrets in the config.

Claude Code

Claude Code reads MCP servers from its config. Paste the generated mcpServers

entry, then restart Claude Code. A typical entry looks like:

{
  "mcpServers": {
    "godot-mcp-studio": {
      "command": "godot-mcp-server",
      "args": ["--project", "/path/to/your/project"]
    }
  }
}

The app writes the real path and connection details for you, so copy its version

rather than this example.

Cursor & Cline

Both read the same MCP server shape. Use the client picker so the app formats

the snippet for that client, paste it into the client's MCP settings, and

reload.

Let your AI know the rules

The app can drop an AGENTS.md (and CLAUDE.md) into your project describing

the available tools, your permission mode, and safe-editing conventions. This

noticeably improves how well the model uses the tools. Enable it from the app,

or write it any time from the project screen.

Verify it works

Open your Godot project with the addon enabled, then ask your AI to

"get the scene tree." If it returns your nodes, you're connected. If not, see

Troubleshooting.